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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
Type | Pitch | Final (from WS25/26) | ||
---|---|---|---|---|
Talk | Discussion | Talk | Discussion | |
Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Talks on next Do. (02.10.25) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Master Thesis (Final) | Christian Eichhorn |
---|---|---|
Jiesheng Ding | Optimizing Helicopter Landing Support Through Multi-Source Geographical Data and Analysis | |
In complex terrains or non-airport environments, the takeoff and landing of a helicopter is often challenged by factors such as space limitation, terrain complexity, and surrounding obstacles, which demands a great deal on pilots' perception and decision-making. In order to face these challenges, this thesis created a helicopter landing assistance system based on multi-source geographical data. This system integrates various geodata, including the Digital Surface Model, the orthophoto, LiDAR point clouds, and so on, to construct a 3D scenario to simulate the flight process and provide extra information for pilots. Through plane fitting and clustering, we can analyze the obstacles in the potential landing site, and then classify them using a random forest classifier. Finally, these data is combined with a terrain model in Unity to visualize an interactive environment, which is later synchronized with an actual helicopter cockpit simulator. The entire system was eventually evaluated through demonstration videos and a survey questionnaire, which showed positive effects in data integration, obstacle detection, and decision-making support. Overall, this thesis proves the potential of supporting helicopter flight and landing through the integration and analysis of multi-source geographical data. |
Student | Bachelor Thesis (Final) | Daniel Dyrda |
---|---|---|
Robin Johannes Mayer | Procedural Generation of City Spaces in Infinite Game Worlds for Meaningful Player Experience | |
Procedural Content Generation (PCG) reduces the manual effort required to create |
Student | Master Thesis (Final) | Sandro Weber |
---|---|---|
Muhammet Furkan Dogruer | Context-Enabled Publish-Subscribe for Mixed Reality Environments | |
Mixed Reality (MR) applications depend on real-time data exchange, yet current |
Student | Bachelor Thesis (Kick-Off) | Sven Liedtke |
---|---|---|
Tobias Wentura | Augmented Reality in Transition: Bridging the Gap between Enterprise and Consumer Application | |
Augmented Reality (AR) is emerging as one of the most transformative technological trends since the introduction of the smartphone. It has the potential to fundamentally change the way we access and experience digital content by seamlessly integrating virtual elements into our physical environment. In recent years, significant advancements in display technology, spatial computing, sensor integration, and wireless connectivity have accelerated the development of AR glasses, bringing the vision of immersive, always-available digital interfaces closer to reality. Despite growing success in enterprise environments, AR has yet to gain meaningful traction among everyday consumers. This thesis provides a comprehensive overview of the current state of AR technology, critically examines its potential as a next-generation computing platform, and explores the technological and socio-cultural challenges that must be overcome for widespread consumer adoption to occur. Special attention is given to the differences between industrial and consumer requirements, the limitations of current devices, and the essential features future AR systems must offer in order to become a ubiquitous part of daily life. |
Upcoming:
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
---|---|---|---|---|
Leonie Wargitsch | Managing a Digital Forest: A Serious Game about Forestry Decision-Making | Master Thesis | Final | 09.10.25 |
Lucia Vitekova | Dynamic Difficulty Adjustment in Serious Games: A Literature Review and Design Proposal | Bachelor Thesis | Final | 09.10.25 |
Kilian Feser | LabyrinthosVR: Exploring the influence of Virtual Reality on language learning in Serious Games | Guided Research | Final | 16.10.25 |
Kilian Feser | Language Island - Using Large Language Models to create Serious Games for Language Learning | Practical Course | Final | 16.10.25 |
Tobias Mesmer | EnvSLAM2: A Metric-Semantic SLAM for Context-Aware Augmented Reality | Master Thesis | Final | 16.10.25 |
Pending:
Name |
Thesis Title |
Type |
---|---|---|
Past:
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
---|---|---|---|---|---|---|---|
25.09.25 | Jonas Weigand | Master Thesis | Final | Evaluation of the BeamStellar tracking and pose estimation system for a Beaming Display | Christian Eichhorn | ||
25.09.25 | Magdalena Joanna Polańska | Bachelor Thesis | Final | Body Tracking in Extended Reality Sword Fighting Applications | Sandro Weber | ||
25.09.25 | Ming Xin Bui | Bachelor Thesis | Final | Remote Instructor Station to Simulator Communication and Data Handling for ROSIEX | Christian Eichhorn | ||
25.09.25 | Timon Haas | Bachelor Thesis | Final | Didactic Extension of a Serious Game for Introducing Unity | David Plecher | ||
19.09.25 | Claudio Belloni | Master Thesis | Final | Aesthetics Director: Developing a Game Engine System for Directing Aesthetics Using the Space Foundation System | Daniel Dyrda | ||
11.09.25 | Chongyu Zhu | Master Thesis | Final | Integrating Automated Pilot Training and Gaze-Informed Debriefing in a Mixed-Reality eVTOL Simulator | Sven Liedtke | ||
11.09.25 | Felipe Reganin Donadon | Bachelor Thesis | Final | Accessibility Features for Digital Games: Theory and Practice | Chrysa Bika | ||
11.09.25 | Jan Tunze | Bachelor Thesis | Final | Expanding Collaborative Maps for Emergency Services to Support Multi-User Interaction on Large Touchscreens | Sven Liedtke | ||
04.09.25 | Leonhard Winter | Master Thesis | Final | Implementation and Evaluation of Transitions for Assistive Holograms in eVTOL Flight Scenarios with Focus on the Landing Phase | Sven Liedtke | ||
04.09.25 | Min Shan Luong | Master Thesis | Final | Augmented Reality for Minimizing Human Errors in Manual Assembly: Supporting Untrained Workers in Industrial Settings | Sven Liedtke | ||
04.09.25 | Maria Mayer | Bachelor Thesis | Final | Expanding Dragon Tale’s Turn-based Combat System to be more engaging and tailored towards Japanese Kanji Learning | David Plecher | ||
28.08.25 | Md Razaul Haque Usmani | Master Thesis | Final | Evaluating the Efficiency of Human-AI Interaction in Virtual Reality Using Foundation Models | Christian Eichhorn | ||
21.08.25 | Lukas Beutler | Master Thesis | Final | Evaluation of Head Tracking Methods for Augmented Reality Applications in Roller Coasters | Christian Eichhorn | ||
21.08.25 | Michael Berezovský | Practical Course | Final | Customisio - UV Mapping Application for Customising Product Packages | Daniel Dyrda | ||
21.08.25 | Pascal Neubert | Master Thesis | Final | Understanding, Designing & Implementing Complex Skill Systems | Daniel Dyrda | ||
07.08.25 | Baris Özakay | Bachelor Thesis | Final | Introducing Robody to Elderly Patients: A Serious Game Approach with Augmented Reality Features | Christian Eichhorn | ||
07.08.25 | Onurcan Aydin | Master Thesis | Final | Comparative Analysis of Action Recognition Models: From RGB Videos to Mixed Reality Applications | David Plecher | ||
07.08.25 | Ahmed Amin | Master Thesis | Final | Automated Privacy-Preserving VR Visualizations of Patient-Specific Anatomy | Christian Eichhorn | ||
07.08.25 | Ahmed Mostafa Abdelhaleem Kaddah | Master Thesis | Final | Enhancing Immersion in Virtual Reality for Older Adults through Haptic Feedback and AI-Driven Animal Companions | Christian Eichhorn | ||
31.07.25 | Mohammad Mahdi Khadem-Al-Charieh | Master Thesis | Final | Developing a Story Engine for Video Games | Daniel Dyrda | ||
31.07.25 | Natalie Adam | Master Thesis | Final | Augmented Reality for On-Site Exploration of Archaeological Excavations: An Interactive Prototype from Irschen, Austria | David Plecher | ||
31.07.25 | Werner Richter | Bachelor Thesis | Kick-Off | Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design | Chrysa Bika | ||
17.07.25 | Aleksandar Bankov | Bachelor Thesis | Final | Game Testing Reimagined: A Tool for Visualisation, Collection and Analysation of Player Behavior Data for Game Testing | Daniel Dyrda | ||
17.07.25 | Anna Bliznyuk | Bachelor Thesis | Final | Creating an AR Guide for the Medinaceli Relief Cycle | read more1754022223 | David Plecher | |
17.07.25 | Joel Sebastian Christlein | Bachelor Thesis | Final | Analysis and Simulation of Airtraffic for the Evaluation of Assistance Systems for eVTOLs | Sven Liedtke | ||
03.07.25 | Elias Ben Kolbenschlag | Bachelor Thesis | Final | Analyzing Player Behavior: Developing a Cloud-Based Game Testing Tool for Large-Scale Player Data Analysis | Daniel Dyrda | ||
26.06.25 | Manuel Herrmann | Bachelor Thesis | Final | Virtual Windows to the Past_ Using AR to Revive Landshut’s Historic Jewish District | David Plecher | ||
26.06.25 | Georg Henning | Master Thesis | Final | Improving Hospital Care by Developing Serious Games | Christian Eichhorn | ||
26.06.25 | Valentin Lampelsdorfer | Master Thesis | Final | HapticServant – Enhancing the VR Supermarket Experience with Robotic Haptic Feedback | Christian Eichhorn | ||
12.06.25 | Philip Falk | Bachelor Thesis | Final | A strategy Serious Game teaching the ISO/OSI Model | David Plecher | ||
12.06.25 | Tim Simecek | Master Thesis | Final | 3D Avatar Generation for Social Robotics | Christian Eichhorn | ||
12.06.25 | Damian Lachenmayr | Bachelor Thesis | Final | Adaptive Gameplay Systems: Incentivizing Players to Vary Their Playstyle | Daniel Dyrda | ||
12.06.25 | Yixuan Cui | Bachelor Thesis | Final | Procedural Content Generation of Spatial Stories for Sandbox Open-World Games | Daniel Dyrda | ||
05.06.25 | Christina Maier | Bachelor Thesis | Final | 3D-Modeling Cultural Heritage: Reviving Lost Architecture for Serious AR | David Plecher | ||
05.06.25 | Gabriele Princiotta | Master Thesis | Final | Exploring User Interaction Modalities for Enhanced Open-Ended Learning in XR Training | David Plecher | ||
05.06.25 | Mehmet Dereli | Master Thesis | Final | Context-Aware Animation in Video Games: Enhancing Character Controller Components through Motion Matching and Procedural Integration | Daniel Dyrda | ||
22.05.25 | Dominik Mehringer | Master Thesis | Final | Digital Twins and Virtual Reality in Smart Hospitals: A Data-Driven Predictive Analytics Solution for Enhancing Operational Efficiency | Christian Eichhorn | ||
22.05.25 | Dawin Yurtseven | Bachelor Thesis | Final | Impossible Spaces and How to Implement Them | Daniel Dyrda | ||
22.05.25 | Leonard Keil | Guided Research | Final | Analysis and Improvements of a Programming Serious Game for Higher Order Learning | David Plecher | ||
22.05.25 | Valérie Redl | Master Thesis | Final | AI-based Surrogate Models for Characteristic Curve Prediction Using the Example of Data Generation for Auxiliary Spring Behaviour Simulation at the BMW Group | David Plecher | ||
15.05.25 | Sören Coremans | Bachelor Thesis | Final | AI in Game Design: A Framework for Personality-Driven NPC Behavior and Dynamic Dialogue through Large Language Models | Jonas Bender | ||
15.05.25 | Janosch Landvogt | Master Thesis | Final | ZEER: A Spatial Task Management Tool for Game Development | Daniel Dyrda | ||
15.05.25 | Paul Simon Hemming | Bachelor Thesis | Final | Controlling Video Game Aesthetics Using Graph-Based Game Spaces | Daniel Dyrda | ||
15.05.25 | Damla Cinel | Bachelor Thesis | Final | Utilizing Gamification and Digital Support in Alzheimer’s Care: Strategies and Applications | Christian Eichhorn | ||
08.05.25 | Leonhard Edler von Ruedorffer | Bachelor Thesis | Final | A Framework and Practical Starting Guide for Adaptive Game Systems for Entertainment Video Games | Daniel Dyrda | ||
08.05.25 | Petra Juros | Master Thesis | Final | Mitigating the effect of latency in VR/AR streaming technology using neural networks | Sandro Weber | ||
08.05.25 | Tobias Florian Heller | Guided Research | Final | Proposing a Sensor-Based Character Controller for Action Adventure Games | Daniel Dyrda | ||
08.05.25 | Vladyslav Marchenko | Bachelor Thesis | Final | Smart Coaster for Real-Time Monitoring of Fluid Intake in Clinical Settings | Christian Eichhorn | ||
24.04.25 | Rebecca Ahmed | Guided Research | Final | Javora – a Serious Game about the Fundamentals of Java Programming | David Plecher | ||
24.04.25 | Louis Sajuk | Bachelor Thesis | Final | Fighting Unhealthy Video Game Control Methods: The Claw Grip | Sandro Weber |