Register for slot
You can register for a slot using this form.
Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
| Type | Pitch | Final (from WS25/26) | ||
|---|---|---|---|---|
| Talk | Discussion | Talk | Discussion | |
| Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Talks on next Do. (30.10.25) at 09:00
"https://bbb.in.tum.de/sve-mqf-6eu"
Student | Bachelor Thesis (Final) | Christian Eichhorn |
|---|---|---|
Wenxuan Chang | The Impact of Leader Age and Gender on Participant Effort: Testing in Virtual Reality | |
In contemporary social interactions, both age and gender not only influence how leaders are perceived, but may also affect participants’ actual behavior. Age and gender bias often result in unfair evaluations of leaders. This study employs immersive Virtual Reality (VR) technology and uses task completion counts as a quantifiable indicator to examine the effects of age and gender on leadership and participant performance. Two controlled VR scenarios (office and supermarket) were designed to test whether leaders of different age and gender would significantly influence participants’ effort in a virtual environment. The study used a 2 (leader age: younger vs. older) × 2 (leader gender: female vs. male) between-subjects design. During the experiment, virtual leaders first delivered a speech, after which participants completed the assigned tasks and filled out questionnaires. The results (N = 30) indicate that leader age and gender did not have a significant overall effect on participants’ effort. Only in one scenario did the interaction of age and gender show some influence on effort, while no such effect was observed in the other scenario. This study introduces a novel approach to investigating leadership, offering new insights into leadership bias and opening new possibilities for future research. | ||
Student | Guided Research (Final) | Daniel Dyrda |
|---|---|---|
Mahdis Sabzevarzadeh | Adapting Wayfinding System for Pacing Player Experience Based on the Space Foundation System | |
Wayfinding techniques are a fundamental element in video games, as they affect how players navigate, comprehend, and emotionally engage with the game space. Game engineers and designers employ these techniques to guide player movement and regulate pacing. This paper presents the implementation of an adaptive wayfinding system designed to dynamically modulate player experience through the Space Foundation System (SFS). The SFS provides a graph-based representation of spatial relationships within the game world, enabling the retrieval of information about neighboring nodes, including associated events and wayfinding elements. By continuously analyzing the player’s current pacing, the system adaptively modifies wayfinding cues to maintain an optimal level of engagement and flow throughout gameplay. | ||
Student | Guided Research (Final) | Christian Eichhorn |
|---|---|---|
Bjorn Kühne | Designing an AR Serious Game for Training Student Health Workers in Clinical Sanitation | |
Environmental cleaning is a critical aspect of infection prevention and control (IPC) in clinics and healthcare environments. | ||
Student | Master Thesis (Kick-Off) | Chrysa Bika |
|---|---|---|
Carolina Kawabata | A Peer-Consultation Game for Managing Exam Anxiety in Higher Education | |
Exam anxiety affects a substantial proportion of university students. While cognitive behavioral therapy demonstrates effectiveness, traditional formats cannot scale to meet demand. Self-guided tools, while promising, suffer from poor engagement and lack social validation. Peer support communities offer social connection but lack structured therapeutic content. This thesis addresses these gaps by translating collegial case consultation, a structured peer support method, into a digital discussion game for exam anxiety. The intervention enables small groups of co-located students to collaboratively explore exam anxiety management strategies through a storytelling game that facilitates and prompts discussion. By combining anxiety management techniques with storytelling and peer support structures, the game seeks to deliver therapeutic value while remaining accessible and engaging. | ||
Upcoming:
|
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
|---|---|---|---|---|
| Yoconda Born | Flashcards vs. Modern Interfaces: A Pre-Study for Learning Japanese Kanji | Bachelor Thesis | Final | 06.11.25 |
| Jonathan Bucher | Enhancing Performance and Scalability of the Space Foundation System through Chunking and Parallelization | Master Thesis | Final | 06.11.25 |
Pending:
|
Name |
Team Members |
Thesis Title |
Type |
|---|---|---|---|
| Mariia Iurtaeva | Mariia Iurtaeva | Exploring Augmented Reality for Japanese Language Learning with Spatial Dialogue and Vocabulary Anchoring | Guided Research |
| Werner Richter | Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design | Bachelor Thesis |
Past:
|
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
|---|---|---|---|---|---|---|---|
| 23.10.25 | Hamouda Horchani | Bachelor Thesis | Final | Privacy-Preserving Publish-Subscribe based on Contextual Data | Sandro Weber | ||
| 16.10.25 | Kilian Feser | Guided Research | Final | LabyrinthosVR: Exploring the influence of Virtual Reality on language learning in Serious Games | David Plecher | ||
| 16.10.25 | Kilian Feser | James Pickrell;Linfeng Guo;Melisa Yilmaz | Practical Course | Final | Language Island - Using Large Language Models to create Serious Games for Language Learning | David Plecher | |
| 16.10.25 | Tobias Mesmer | Master Thesis | Final | EnvSLAM2: A Metric-Semantic SLAM for Context-Aware Augmented Reality | Christian Eichhorn | ||
| 09.10.25 | Leonie Wargitsch | Master Thesis | Final | Managing a Digital Forest: A Serious Game about Forestry Decision-Making | David Plecher | ||
| 09.10.25 | Lucia Vitekova | Bachelor Thesis | Final | Dynamic Difficulty Adjustment in Serious Games: A Literature Review and Design Proposal | David Plecher | ||
| 09.10.25 | Lukas Daniel Rapp | Bachelor Thesis | Final | Design and Implementation of a 3D UXArchitecture for Automotive HMI | Christian Eichhorn | ||
| 09.10.25 | Anton Mai | Master Thesis | Final | Enhancing the VR Experience for Older Adults using Object Tracking and an AI Companion | Christian Eichhorn | ||
| 02.10.25 | Jiesheng Ding | Master Thesis | Final | Optimizing Helicopter Landing Support Through Multi-Source Geographical Data and Analysis | Christian Eichhorn | ||
| 02.10.25 | Tobias Wentura | Bachelor Thesis | Kick-Off | Augmented Reality in Transition: Bridging the Gap between Enterprise and Consumer Application | Sven Liedtke | ||
| 02.10.25 | Robin Johannes Mayer | Bachelor Thesis | Final | Procedural Generation of City Spaces in Infinite Game Worlds for Meaningful Player Experience | Daniel Dyrda | ||
| 02.10.25 | Muhammet Furkan Dogruer | Master Thesis | Final | Context-Enabled Publish-Subscribe for Mixed Reality Environments | Sandro Weber | ||
| 25.09.25 | Jonas Weigand | Master Thesis | Final | Evaluation of the BeamStellar tracking and pose estimation system for a Beaming Display | Christian Eichhorn | ||
| 25.09.25 | Magdalena Joanna Polańska | Bachelor Thesis | Final | Body Tracking in Extended Reality Sword Fighting Applications | Sandro Weber | ||
| 25.09.25 | Ming Xin Bui | Bachelor Thesis | Final | Remote Instructor Station to Simulator Communication and Data Handling for ROSIEX | Christian Eichhorn | ||
| 25.09.25 | Timon Haas | Bachelor Thesis | Final | Didactic Extension of a Serious Game for Introducing Unity | David Plecher | ||
| 19.09.25 | Claudio Belloni | Master Thesis | Final | Aesthetics Director: Developing a Game Engine System for Directing Aesthetics Using the Space Foundation System | Daniel Dyrda | ||
| 11.09.25 | Chongyu Zhu | Master Thesis | Final | Integrating Automated Pilot Training and Gaze-Informed Debriefing in a Mixed-Reality eVTOL Simulator | Sven Liedtke | ||
| 11.09.25 | Felipe Reganin Donadon | Bachelor Thesis | Final | Accessibility Features for Digital Games: Theory and Practice | Chrysa Bika | ||
| 11.09.25 | Jan Tunze | Bachelor Thesis | Final | Expanding Collaborative Maps for Emergency Services to Support Multi-User Interaction on Large Touchscreens | Sven Liedtke | ||
| 04.09.25 | Leonhard Winter | Master Thesis | Final | Implementation and Evaluation of Transitions for Assistive Holograms in eVTOL Flight Scenarios with Focus on the Landing Phase | Sven Liedtke | ||
| 04.09.25 | Min Shan Luong | Master Thesis | Final | Augmented Reality for Minimizing Human Errors in Manual Assembly: Supporting Untrained Workers in Industrial Settings | Sven Liedtke | ||
| 04.09.25 | Maria Mayer | Bachelor Thesis | Final | Expanding Dragon Tale’s Turn-based Combat System to be more engaging and tailored towards Japanese Kanji Learning | David Plecher | ||
| 28.08.25 | Md Razaul Haque Usmani | Master Thesis | Final | Evaluating the Efficiency of Human-AI Interaction in Virtual Reality Using Foundation Models | Christian Eichhorn | ||
| 21.08.25 | Lukas Beutler | Master Thesis | Final | Evaluation of Head Tracking Methods for Augmented Reality Applications in Roller Coasters | Christian Eichhorn | ||
| 21.08.25 | Michael Berezovský | Practical Course | Final | Customisio - UV Mapping Application for Customising Product Packages | Daniel Dyrda | ||
| 21.08.25 | Pascal Neubert | Master Thesis | Final | Understanding, Designing & Implementing Complex Skill Systems | Daniel Dyrda | ||
| 07.08.25 | Baris Özakay | Bachelor Thesis | Final | Introducing Robody to Elderly Patients: A Serious Game Approach with Augmented Reality Features | Christian Eichhorn | ||
| 07.08.25 | Onurcan Aydin | Master Thesis | Final | Comparative Analysis of Action Recognition Models: From RGB Videos to Mixed Reality Applications | David Plecher | ||
| 07.08.25 | Ahmed Amin | Master Thesis | Final | Automated Privacy-Preserving VR Visualizations of Patient-Specific Anatomy | Christian Eichhorn | ||
| 07.08.25 | Ahmed Mostafa Abdelhaleem Kaddah | Master Thesis | Final | Enhancing Immersion in Virtual Reality for Older Adults through Haptic Feedback and AI-Driven Animal Companions | Christian Eichhorn | ||
| 31.07.25 | Mohammad Mahdi Khadem-Al-Charieh | Master Thesis | Final | Developing a Story Engine for Video Games | Daniel Dyrda | ||
| 31.07.25 | Natalie Adam | Master Thesis | Final | Augmented Reality for On-Site Exploration of Archaeological Excavations: An Interactive Prototype from Irschen, Austria | David Plecher | ||
| 31.07.25 | Werner Richter | Bachelor Thesis | Kick-Off | Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design | Chrysa Bika | ||
| 17.07.25 | Aleksandar Bankov | Bachelor Thesis | Final | Game Testing Reimagined: A Tool for Visualisation, Collection and Analysation of Player Behavior Data for Game Testing | Daniel Dyrda | ||
| 17.07.25 | Anna Bliznyuk | Bachelor Thesis | Final | Creating an AR Guide for the Medinaceli Relief Cycle | read more1754022223 | David Plecher | |
| 17.07.25 | Joel Sebastian Christlein | Bachelor Thesis | Final | Analysis and Simulation of Airtraffic for the Evaluation of Assistance Systems for eVTOLs | Sven Liedtke | ||
| 03.07.25 | Elias Ben Kolbenschlag | Bachelor Thesis | Final | Analyzing Player Behavior: Developing a Cloud-Based Game Testing Tool for Large-Scale Player Data Analysis | Daniel Dyrda | ||
| 26.06.25 | Manuel Herrmann | Bachelor Thesis | Final | Virtual Windows to the Past_ Using AR to Revive Landshut’s Historic Jewish District | David Plecher | ||
| 26.06.25 | Georg Henning | Master Thesis | Final | Improving Hospital Care by Developing Serious Games | Christian Eichhorn | ||
| 26.06.25 | Valentin Lampelsdorfer | Master Thesis | Final | HapticServant – Enhancing the VR Supermarket Experience with Robotic Haptic Feedback | Christian Eichhorn | ||
| 12.06.25 | Philip Falk | Bachelor Thesis | Final | A strategy Serious Game teaching the ISO/OSI Model | David Plecher | ||
| 12.06.25 | Tim Simecek | Master Thesis | Final | 3D Avatar Generation for Social Robotics | Christian Eichhorn | ||
| 12.06.25 | Damian Lachenmayr | Bachelor Thesis | Final | Adaptive Gameplay Systems: Incentivizing Players to Vary Their Playstyle | Daniel Dyrda | ||
| 12.06.25 | Yixuan Cui | Bachelor Thesis | Final | Procedural Content Generation of Spatial Stories for Sandbox Open-World Games | Daniel Dyrda | ||
| 05.06.25 | Christina Maier | Bachelor Thesis | Final | 3D-Modeling Cultural Heritage: Reviving Lost Architecture for Serious AR | David Plecher | ||
| 05.06.25 | Gabriele Princiotta | Master Thesis | Final | Exploring User Interaction Modalities for Enhanced Open-Ended Learning in XR Training | David Plecher | ||
| 05.06.25 | Mehmet Dereli | Master Thesis | Final | Context-Aware Animation in Video Games: Enhancing Character Controller Components through Motion Matching and Procedural Integration | Daniel Dyrda | ||
| 22.05.25 | Dominik Mehringer | Master Thesis | Final | Digital Twins and Virtual Reality in Smart Hospitals: A Data-Driven Predictive Analytics Solution for Enhancing Operational Efficiency | Christian Eichhorn | ||
| 22.05.25 | Dawin Yurtseven | Bachelor Thesis | Final | Impossible Spaces and How to Implement Them | Daniel Dyrda |