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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypePitchFinal (from WS25/26)
TalkDiscussionTalkDiscussion
Bachelor/Master-Thesis
Guided Research
(Games) Lab-Course
2:3021510

Talks on next Do. (30.10.25) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"


Student

Bachelor Thesis (Final)

Christian Eichhorn

Wenxuan Chang

The Impact of Leader Age and Gender on Participant Effort: Testing in Virtual Reality

In contemporary social interactions, both age and gender not only influence how leaders are perceived, but may also affect participants’ actual behavior. Age and gender bias often result in unfair evaluations of leaders. This study employs immersive Virtual Reality (VR) technology and uses task completion counts as a quantifiable indicator to examine the effects of age and gender on leadership and participant performance. Two controlled VR scenarios (office and supermarket) were designed to test whether leaders of different age and gender would significantly influence participants’ effort in a virtual environment. The study used a 2 (leader age: younger vs. older) × 2 (leader gender: female vs. male) between-subjects design. During the experiment, virtual leaders first delivered a speech, after which participants completed the assigned tasks and filled out questionnaires. The results (N = 30) indicate that leader age and gender did not have a significant overall effect on participants’ effort. Only in one scenario did the interaction of age and gender show some influence on effort, while no such effect was observed in the other scenario. This study introduces a novel approach to investigating leadership, offering new insights into leadership bias and opening new possibilities for future research.

Student

Guided Research (Final)

Daniel Dyrda

Mahdis Sabzevarzadeh

Adapting Wayfinding System for Pacing Player Experience Based on the Space Foundation System

Wayfinding techniques are a fundamental element in video games, as they affect how players navigate, comprehend, and emotionally engage with the game space. Game engineers and designers employ these techniques to guide player movement and regulate pacing. This paper presents the implementation of an adaptive wayfinding system designed to dynamically modulate player experience through the Space Foundation System (SFS). The SFS provides a graph-based representation of spatial relationships within the game world, enabling the retrieval of information about neighboring nodes, including associated events and wayfinding elements. By continuously analyzing the player’s current pacing, the system adaptively modifies wayfinding cues to maintain an optimal level of engagement and flow throughout gameplay.

Student

Guided Research (Final)

Christian Eichhorn

Bjorn Kühne

Designing an AR Serious Game for Training Student Health Workers in Clinical Sanitation

Environmental cleaning is a critical aspect of infection prevention and control (IPC) in clinics and healthcare environments.
While conventional training methods such as lectures and reading materials provide the necessary theoretical foundations, serious games (SGs) can complement these methods by improving learner engagement, and supporting better long term knowledge retention.
This work presents Sanitopia, a SG developed to teach principles of environmental cleaning to medical students and healthcare trainees.
Two versions were developed: a standard mobile version and an augmented reality (AR) version. The implementation of Sanitopia} was guided by the SERES framework and grounded in established learning principles such as Bloom’s Taxonomy, retrieval practice, immediate feedback, dual coding, and the method of loci.
A pilot study with 8 medical students evaluated usability, acceptance, and learning outcomes through pre- and post-questionnaires, the System Usability Scale (SUS), and the Technology Acceptance Model (TAM).
Both versions achieved positive usability and acceptance scores, with mean SUS values of 81.88 (regular) and 73.13 (AR), and perceived usefulness ratings above 5.7.
The regular version resulted in higher normalized learning gains (0.55 vs. 0.32), suggesting that while AR may have provided better contextual realism, its added interaction complexity may have reduced ease of use and introduced a potential risk of cognitive overload.
Overall, Sanitopia further demonstrates the potential of SGs as engaging and effective complementary tools for IPC training, while highlighting the importance of careful AR design to improve usability and learning impact.

Student

Master Thesis (Kick-Off)

Chrysa Bika

Carolina Kawabata

A Peer-Consultation Game for Managing Exam Anxiety in Higher Education

Exam anxiety affects a substantial proportion of university students. While cognitive behavioral therapy demonstrates effectiveness, traditional formats cannot scale to meet demand. Self-guided tools, while promising, suffer from poor engagement and lack social validation. Peer support communities offer social connection but lack structured therapeutic content. This thesis addresses these gaps by translating collegial case consultation, a structured peer support method, into a digital discussion game for exam anxiety. The intervention enables small groups of co-located students to collaboratively explore exam anxiety management strategies through a storytelling game that facilitates and prompts discussion. By combining anxiety management techniques with storytelling and peer support structures, the game seeks to deliver therapeutic value while remaining accessible and engaging.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Yoconda Born Flashcards vs. Modern Interfaces: A Pre-Study for Learning Japanese Kanji Bachelor Thesis Final 06.11.25
Jonathan Bucher Enhancing Performance and Scalability of the Space Foundation System through Chunking and Parallelization Master Thesis Final 06.11.25


Pending:


Name

Team Members

Thesis Title

Type

Mariia Iurtaeva Mariia Iurtaeva Exploring Augmented Reality for Japanese Language Learning with Spatial Dialogue and Vocabulary Anchoring Guided Research
Werner Richter Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design Bachelor Thesis




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

23.10.25 Hamouda Horchani Bachelor Thesis Final Privacy-Preserving Publish-Subscribe based on Contextual Data Sandro Weber
16.10.25 Kilian Feser Guided Research Final LabyrinthosVR: Exploring the influence of Virtual Reality on language learning in Serious Games David Plecher
16.10.25 Kilian Feser James Pickrell;Linfeng Guo;Melisa Yilmaz Practical Course Final Language Island - Using Large Language Models to create Serious Games for Language Learning David Plecher
16.10.25 Tobias Mesmer Master Thesis Final EnvSLAM2: A Metric-Semantic SLAM for Context-Aware Augmented Reality Christian Eichhorn
09.10.25 Leonie Wargitsch Master Thesis Final Managing a Digital Forest: A Serious Game about Forestry Decision-Making David Plecher
09.10.25 Lucia Vitekova Bachelor Thesis Final Dynamic Difficulty Adjustment in Serious Games: A Literature Review and Design Proposal David Plecher
09.10.25 Lukas Daniel Rapp Bachelor Thesis Final Design and Implementation of a 3D UX Architecture for Automotive HMI Christian Eichhorn
09.10.25 Anton Mai Master Thesis Final Enhancing the VR Experience for Older Adults using Object Tracking and an AI Companion Christian Eichhorn
02.10.25 Jiesheng Ding Master Thesis Final Optimizing Helicopter Landing Support Through Multi-Source Geographical Data and Analysis Christian Eichhorn
02.10.25 Tobias Wentura Bachelor Thesis Kick-Off Augmented Reality in Transition: Bridging the Gap between Enterprise and Consumer Application Sven Liedtke
02.10.25 Robin Johannes Mayer Bachelor Thesis Final Procedural Generation of City Spaces in Infinite Game Worlds for Meaningful Player Experience Daniel Dyrda
02.10.25 Muhammet Furkan Dogruer Master Thesis Final Context-Enabled Publish-Subscribe for Mixed Reality Environments Sandro Weber
25.09.25 Jonas Weigand Master Thesis Final Evaluation of the BeamStellar tracking and pose estimation system for a Beaming Display Christian Eichhorn
25.09.25 Magdalena Joanna Polańska Bachelor Thesis Final Body Tracking in Extended Reality Sword Fighting Applications Sandro Weber
25.09.25 Ming Xin Bui Bachelor Thesis Final Remote Instructor Station to Simulator Communication and Data Handling for ROSIEX Christian Eichhorn
25.09.25 Timon Haas Bachelor Thesis Final Didactic Extension of a Serious Game for Introducing Unity David Plecher
19.09.25 Claudio Belloni Master Thesis Final Aesthetics Director: Developing a Game Engine System for Directing Aesthetics Using the Space Foundation System Daniel Dyrda
11.09.25 Chongyu Zhu Master Thesis Final Integrating Automated Pilot Training and Gaze-Informed Debriefing in a Mixed-Reality eVTOL Simulator Sven Liedtke
11.09.25 Felipe Reganin Donadon Bachelor Thesis Final Accessibility Features for Digital Games: Theory and Practice Chrysa Bika
11.09.25 Jan Tunze Bachelor Thesis Final Expanding Collaborative Maps for Emergency Services to Support Multi-User Interaction on Large Touchscreens Sven Liedtke
04.09.25 Leonhard Winter Master Thesis Final Implementation and Evaluation of Transitions for Assistive Holograms in eVTOL Flight Scenarios with Focus on the Landing Phase Sven Liedtke
04.09.25 Min Shan Luong Master Thesis Final Augmented Reality for Minimizing Human Errors in Manual Assembly: Supporting Untrained Workers in Industrial Settings Sven Liedtke
04.09.25 Maria Mayer Bachelor Thesis Final Expanding Dragon Tale’s Turn-based Combat System to be more engaging and tailored towards Japanese Kanji Learning David Plecher
28.08.25 Md Razaul Haque Usmani Master Thesis Final Evaluating the Efficiency of Human-AI Interaction in Virtual Reality Using Foundation Models Christian Eichhorn
21.08.25 Lukas Beutler Master Thesis Final Evaluation of Head Tracking Methods for Augmented Reality Applications in Roller Coasters Christian Eichhorn
21.08.25 Michael Berezovský Practical Course Final Customisio - UV Mapping Application for Customising Product Packages Daniel Dyrda
21.08.25 Pascal Neubert Master Thesis Final Understanding, Designing & Implementing Complex Skill Systems Daniel Dyrda
07.08.25 Baris Özakay Bachelor Thesis Final Introducing Robody to Elderly Patients: A Serious Game Approach with Augmented Reality Features Christian Eichhorn
07.08.25 Onurcan Aydin Master Thesis Final Comparative Analysis of Action Recognition Models: From RGB Videos to Mixed Reality Applications David Plecher
07.08.25 Ahmed Amin Master Thesis Final Automated Privacy-Preserving VR Visualizations of Patient-Specific Anatomy Christian Eichhorn
07.08.25 Ahmed Mostafa Abdelhaleem Kaddah Master Thesis Final Enhancing Immersion in Virtual Reality for Older Adults through Haptic Feedback and AI-Driven Animal Companions Christian Eichhorn
31.07.25 Mohammad Mahdi Khadem-Al-Charieh Master Thesis Final Developing a Story Engine for Video Games Daniel Dyrda
31.07.25 Natalie Adam Master Thesis Final Augmented Reality for On-Site Exploration of Archaeological Excavations: An Interactive Prototype from Irschen, Austria David Plecher
31.07.25 Werner Richter Bachelor Thesis Kick-Off Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design Chrysa Bika
17.07.25 Aleksandar Bankov Bachelor Thesis Final Game Testing Reimagined: A Tool for Visualisation, Collection and Analysation of Player Behavior Data for Game Testing Daniel Dyrda
17.07.25 Anna Bliznyuk Bachelor Thesis Final Creating an AR Guide for the Medinaceli Relief Cycle read more1754022223 David Plecher
17.07.25 Joel Sebastian Christlein Bachelor Thesis Final Analysis and Simulation of Airtraffic for the Evaluation of Assistance Systems for eVTOLs Sven Liedtke
03.07.25 Elias Ben Kolbenschlag Bachelor Thesis Final Analyzing Player Behavior: Developing a Cloud-Based Game Testing Tool for Large-Scale Player Data Analysis Daniel Dyrda
26.06.25 Manuel Herrmann Bachelor Thesis Final Virtual Windows to the Past_ Using AR to Revive Landshut’s Historic Jewish District David Plecher
26.06.25 Georg Henning Master Thesis Final Improving Hospital Care by Developing Serious Games Christian Eichhorn
26.06.25 Valentin Lampelsdorfer Master Thesis Final HapticServant – Enhancing the VR Supermarket Experience with Robotic Haptic Feedback Christian Eichhorn
12.06.25 Philip Falk Bachelor Thesis Final A strategy Serious Game teaching the ISO/OSI Model David Plecher
12.06.25 Tim Simecek Master Thesis Final 3D Avatar Generation for Social Robotics Christian Eichhorn
12.06.25 Damian Lachenmayr Bachelor Thesis Final Adaptive Gameplay Systems: Incentivizing Players to Vary Their Playstyle Daniel Dyrda
12.06.25 Yixuan Cui Bachelor Thesis Final Procedural Content Generation of Spatial Stories for Sandbox Open-World Games Daniel Dyrda
05.06.25 Christina Maier Bachelor Thesis Final 3D-Modeling Cultural Heritage: Reviving Lost Architecture for Serious AR David Plecher
05.06.25 Gabriele Princiotta Master Thesis Final Exploring User Interaction Modalities for Enhanced Open-Ended Learning in XR Training David Plecher
05.06.25 Mehmet Dereli Master Thesis Final Context-Aware Animation in Video Games: Enhancing Character Controller Components through Motion Matching and Procedural Integration Daniel Dyrda
22.05.25 Dominik Mehringer Master Thesis Final Digital Twins and Virtual Reality in Smart Hospitals: A Data-Driven Predictive Analytics Solution for Enhancing Operational Efficiency Christian Eichhorn
22.05.25 Dawin Yurtseven Bachelor Thesis Final Impossible Spaces and How to Implement Them Daniel Dyrda
 
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