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Talk Information

  • Director: Prof. Gudrun Klinker
  • Schedule: (usually) every Thursday, at 09:15 am
  • Location: announced via email and in the list below

Please consider following templates:

Talk Duration

The following table gives the upper limits in minutes for the duration of talks.


TypePitchFinal (from WS25/26)
TalkDiscussionTalkDiscussion
Bachelor/Master-Thesis
Guided Research
(Games) Lab-Course
2:3021510

Talks on next Do. (02.10.25) at 09:00

"https://bbb.in.tum.de/sve-mqf-6eu"


Student

Master Thesis (Final)

Christian Eichhorn

Jiesheng Ding

Optimizing Helicopter Landing Support Through Multi-Source Geographical Data and Analysis

In complex terrains or non-airport environments, the takeoff and landing of a helicopter is often challenged by factors such as space limitation, terrain complexity, and surrounding obstacles, which demands a great deal on pilots' perception and decision-making. In order to face these challenges, this thesis created a helicopter landing assistance system based on multi-source geographical data. This system integrates various geodata, including the Digital Surface Model, the orthophoto, LiDAR point clouds, and so on, to construct a 3D scenario to simulate the flight process and provide extra information for pilots. Through plane fitting and clustering, we can analyze the obstacles in the potential landing site, and then classify them using a random forest classifier. Finally, these data is combined with a terrain model in Unity to visualize an interactive environment, which is later synchronized with an actual helicopter cockpit simulator. The entire system was eventually evaluated through demonstration videos and a survey questionnaire, which showed positive effects in data integration, obstacle detection, and decision-making support. Overall, this thesis proves the potential of supporting helicopter flight and landing through the integration and analysis of multi-source geographical data.

Student

Bachelor Thesis (Final)

Daniel Dyrda

Robin Johannes Mayer

Procedural Generation of City Spaces in Infinite Game Worlds for Meaningful Player Experience

Procedural Content Generation (PCG) reduces the manual effort required to create
content and increases variety, yet creating endless urban worlds that remain legible and
engaging is challenging. This thesis investigates the generation of infinite, traversable
city spaces that support navigation and meaningful player experience. A city generator
was developed using the Wave Function Collapse (WFC) algorithm, extended with
three mechanisms: weighted tile selection, vicinity-based bans to reduce repetition,
and a point of interest (POI) extension that integrates landmarks as functional anchors.
The system was evaluated for structural quality, variety, and runtime performance.
Weighted and vicinity-ban WFC reduced repetitive road patterns, while POIs offer
orientation and possible encouragement for exploration. Performance analysis showed
that propagation dominated runtime costs but remained within practical limits for
real-time use. Limitations were identified in road topology, biome integration, and
long-term variety. Overall, the results demonstrate how practical adjustments to WFC
and a POI-based framing can balance algorithmic control with navigability and player
experience in procedural city generation.

Student

Master Thesis (Final)

Sandro Weber

Muhammet Furkan Dogruer

Context-Enabled Publish-Subscribe for Mixed Reality Environments

Mixed Reality (MR) applications depend on real-time data exchange, yet current
publish–subscribe frameworks like Ubi-Interact (UBII) rely solely on topic-based routing.
This context-agnostic approach delivers all topic data to all subscribers, leading to
wasted bandwidth, unnecessary device processing, and potential privacy risks.
This thesis proposes a context-enabled publish–subscribe model for MR environ-
ments, extending UBII with location-aware mechanisms. Protocol Buffer extensions
support static and dynamic location references, while backend services implement a
LocationManager to process Global Positioning System (GPS) updates, compute Haver-
sine distances, and apply spatial filtering. A web-based frontend integrates browser
geolocation for testing and development.
Evaluation shows that location-aware routing reduces irrelevant message delivery
and improves efficiency without compromising real-time responsiveness. Privacy
concerns are addressed through configurable precision and obfuscation strategies. The
work concludes by outlining future directions for hybrid context models, adaptive
filtering, and privacy-preserving policies, paving the way for efficient and secure MR
middleware.

Student

Bachelor Thesis (Kick-Off)

Sven Liedtke

Tobias Wentura

Augmented Reality in Transition: Bridging the Gap between Enterprise and Consumer Application

Augmented Reality (AR) is emerging as one of the most transformative technological trends since the introduction of the smartphone. It has the potential to fundamentally change the way we access and experience digital content by seamlessly integrating virtual elements into our physical environment. In recent years, significant advancements in display technology, spatial computing, sensor integration, and wireless connectivity have accelerated the development of AR glasses, bringing the vision of immersive, always-available digital interfaces closer to reality. Despite growing success in enterprise environments, AR has yet to gain meaningful traction among everyday consumers. This thesis provides a comprehensive overview of the current state of AR technology, critically examines its potential as a next-generation computing platform, and explores the technological and socio-cultural challenges that must be overcome for widespread consumer adoption to occur. Special attention is given to the differences between industrial and consumer requirements, the limitations of current devices, and the essential features future AR systems must offer in order to become a ubiquitous part of daily life.

Upcoming:

Name

Thesis Title

Type

Talk

Scheduled on

Leonie Wargitsch Managing a Digital Forest: A Serious Game about Forestry Decision-Making Master Thesis Final 09.10.25
Lucia Vitekova Dynamic Difficulty Adjustment in Serious Games: A Literature Review and Design Proposal Bachelor Thesis Final 09.10.25
Kilian Feser LabyrinthosVR: Exploring the influence of Virtual Reality on language learning in Serious Games Guided Research Final 16.10.25
Kilian Feser Language Island - Using Large Language Models to create Serious Games for Language Learning Practical Course Final 16.10.25
Tobias Mesmer EnvSLAM2: A Metric-Semantic SLAM for Context-Aware Augmented Reality Master Thesis Final 16.10.25


Pending:


Name

Thesis Title

Type

none




Past:

 

Date

Name

Team Members

Type

Talk

Thesis Title

WikiPage

Advisor

25.09.25 Jonas Weigand Master Thesis Final Evaluation of the BeamStellar tracking and pose estimation system for a Beaming Display Christian Eichhorn
25.09.25 Magdalena Joanna Polańska Bachelor Thesis Final Body Tracking in Extended Reality Sword Fighting Applications Sandro Weber
25.09.25 Ming Xin Bui Bachelor Thesis Final Remote Instructor Station to Simulator Communication and Data Handling for ROSIEX Christian Eichhorn
25.09.25 Timon Haas Bachelor Thesis Final Didactic Extension of a Serious Game for Introducing Unity David Plecher
19.09.25 Claudio Belloni Master Thesis Final Aesthetics Director: Developing a Game Engine System for Directing Aesthetics Using the Space Foundation System Daniel Dyrda
11.09.25 Chongyu Zhu Master Thesis Final Integrating Automated Pilot Training and Gaze-Informed Debriefing in a Mixed-Reality eVTOL Simulator Sven Liedtke
11.09.25 Felipe Reganin Donadon Bachelor Thesis Final Accessibility Features for Digital Games: Theory and Practice Chrysa Bika
11.09.25 Jan Tunze Bachelor Thesis Final Expanding Collaborative Maps for Emergency Services to Support Multi-User Interaction on Large Touchscreens Sven Liedtke
04.09.25 Leonhard Winter Master Thesis Final Implementation and Evaluation of Transitions for Assistive Holograms in eVTOL Flight Scenarios with Focus on the Landing Phase Sven Liedtke
04.09.25 Min Shan Luong Master Thesis Final Augmented Reality for Minimizing Human Errors in Manual Assembly: Supporting Untrained Workers in Industrial Settings Sven Liedtke
04.09.25 Maria Mayer Bachelor Thesis Final Expanding Dragon Tale’s Turn-based Combat System to be more engaging and tailored towards Japanese Kanji Learning David Plecher
28.08.25 Md Razaul Haque Usmani Master Thesis Final Evaluating the Efficiency of Human-AI Interaction in Virtual Reality Using Foundation Models Christian Eichhorn
21.08.25 Lukas Beutler Master Thesis Final Evaluation of Head Tracking Methods for Augmented Reality Applications in Roller Coasters Christian Eichhorn
21.08.25 Michael Berezovský Practical Course Final Customisio - UV Mapping Application for Customising Product Packages Daniel Dyrda
21.08.25 Pascal Neubert Master Thesis Final Understanding, Designing & Implementing Complex Skill Systems Daniel Dyrda
07.08.25 Baris Özakay Bachelor Thesis Final Introducing Robody to Elderly Patients: A Serious Game Approach with Augmented Reality Features Christian Eichhorn
07.08.25 Onurcan Aydin Master Thesis Final Comparative Analysis of Action Recognition Models: From RGB Videos to Mixed Reality Applications David Plecher
07.08.25 Ahmed Amin Master Thesis Final Automated Privacy-Preserving VR Visualizations of Patient-Specific Anatomy Christian Eichhorn
07.08.25 Ahmed Mostafa Abdelhaleem Kaddah Master Thesis Final Enhancing Immersion in Virtual Reality for Older Adults through Haptic Feedback and AI-Driven Animal Companions Christian Eichhorn
31.07.25 Mohammad Mahdi Khadem-Al-Charieh Master Thesis Final Developing a Story Engine for Video Games Daniel Dyrda
31.07.25 Natalie Adam Master Thesis Final Augmented Reality for On-Site Exploration of Archaeological Excavations: An Interactive Prototype from Irschen, Austria David Plecher
31.07.25 Werner Richter Bachelor Thesis Kick-Off Toward Accessible Navigation in Digital Games: Developing a Wayfinding Framework for Accessibility and Inclusive Game Design Chrysa Bika
17.07.25 Aleksandar Bankov Bachelor Thesis Final Game Testing Reimagined: A Tool for Visualisation, Collection and Analysation of Player Behavior Data for Game Testing Daniel Dyrda
17.07.25 Anna Bliznyuk Bachelor Thesis Final Creating an AR Guide for the Medinaceli Relief Cycle read more1754022223 David Plecher
17.07.25 Joel Sebastian Christlein Bachelor Thesis Final Analysis and Simulation of Airtraffic for the Evaluation of Assistance Systems for eVTOLs Sven Liedtke
03.07.25 Elias Ben Kolbenschlag Bachelor Thesis Final Analyzing Player Behavior: Developing a Cloud-Based Game Testing Tool for Large-Scale Player Data Analysis Daniel Dyrda
26.06.25 Manuel Herrmann Bachelor Thesis Final Virtual Windows to the Past_ Using AR to Revive Landshut’s Historic Jewish District David Plecher
26.06.25 Georg Henning Master Thesis Final Improving Hospital Care by Developing Serious Games Christian Eichhorn
26.06.25 Valentin Lampelsdorfer Master Thesis Final HapticServant – Enhancing the VR Supermarket Experience with Robotic Haptic Feedback Christian Eichhorn
12.06.25 Philip Falk Bachelor Thesis Final A strategy Serious Game teaching the ISO/OSI Model David Plecher
12.06.25 Tim Simecek Master Thesis Final 3D Avatar Generation for Social Robotics Christian Eichhorn
12.06.25 Damian Lachenmayr Bachelor Thesis Final Adaptive Gameplay Systems: Incentivizing Players to Vary Their Playstyle Daniel Dyrda
12.06.25 Yixuan Cui Bachelor Thesis Final Procedural Content Generation of Spatial Stories for Sandbox Open-World Games Daniel Dyrda
05.06.25 Christina Maier Bachelor Thesis Final 3D-Modeling Cultural Heritage: Reviving Lost Architecture for Serious AR David Plecher
05.06.25 Gabriele Princiotta Master Thesis Final Exploring User Interaction Modalities for Enhanced Open-Ended Learning in XR Training David Plecher
05.06.25 Mehmet Dereli Master Thesis Final Context-Aware Animation in Video Games: Enhancing Character Controller Components through Motion Matching and Procedural Integration Daniel Dyrda
22.05.25 Dominik Mehringer Master Thesis Final Digital Twins and Virtual Reality in Smart Hospitals: A Data-Driven Predictive Analytics Solution for Enhancing Operational Efficiency Christian Eichhorn
22.05.25 Dawin Yurtseven Bachelor Thesis Final Impossible Spaces and How to Implement Them Daniel Dyrda
22.05.25 Leonard Keil Guided Research Final Analysis and Improvements of a Programming Serious Game for Higher Order Learning David Plecher
22.05.25 Valérie Redl Master Thesis Final AI-based Surrogate Models for Characteristic Curve Prediction Using the Example of Data Generation for Auxiliary Spring Behaviour Simulation at the BMW Group David Plecher
15.05.25 Sören Coremans Bachelor Thesis Final AI in Game Design: A Framework for Personality-Driven NPC Behavior and Dynamic Dialogue through Large Language Models Jonas Bender
15.05.25 Janosch Landvogt Master Thesis Final ZEER: A Spatial Task Management Tool for Game Development Daniel Dyrda
15.05.25 Paul Simon Hemming Bachelor Thesis Final Controlling Video Game Aesthetics Using Graph-Based Game Spaces Daniel Dyrda
15.05.25 Damla Cinel Bachelor Thesis Final Utilizing Gamification and Digital Support in Alzheimer’s Care: Strategies and Applications Christian Eichhorn
08.05.25 Leonhard Edler von Ruedorffer Bachelor Thesis Final A Framework and Practical Starting Guide for Adaptive Game Systems for Entertainment Video Games Daniel Dyrda
08.05.25 Petra Juros Master Thesis Final Mitigating the effect of latency in VR/AR streaming technology using neural networks Sandro Weber
08.05.25 Tobias Florian Heller Guided Research Final Proposing a Sensor-Based Character Controller for Action Adventure Games Daniel Dyrda
08.05.25 Vladyslav Marchenko Bachelor Thesis Final Smart Coaster for Real-Time Monitoring of Fluid Intake in Clinical Settings Christian Eichhorn
24.04.25 Rebecca Ahmed Guided Research Final Javora – a Serious Game about the Fundamentals of Java Programming David Plecher
24.04.25 Louis Sajuk Bachelor Thesis Final Fighting Unhealthy Video Game Control Methods: The Claw Grip Sandro Weber
 
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