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Talk Information
- Director: Prof. Gudrun Klinker
- Schedule: (usually) every Thursday, at 09:15 am
- Location: announced via email and in the list below
Please consider following templates:
Talk Duration
The following table gives the upper limits in minutes for the duration of talks.
Type | Pitch | Final | ||
---|---|---|---|---|
Talk | Discussion | Talk | Discussion | |
Bachelor/Master-Thesis Guided Research (Games) Lab-Course | 2:30 | 2 | 15 | 10 |
Talks on next Do. (24.04.25) at 09:00
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Student | Guided Research (Final) | David Plecher |
---|---|---|
Rebecca Ahmed | Javora – a Serious Game about the Fundamentals of Java Programming | |
This paper introduces a prototype for the serious game Ja- |
Student | Bachelor Thesis (Final) | Sandro Weber |
---|---|---|
Louis Sajuk | Fighting Unhealthy Video Game Control Methods: The Claw Grip | |
The claw grip is a specific gripping technique to hold a video game controller. With severe consequences for the player, this thesis's objective is to evaluate different input techniques with a focus on providing valuable alternatives. As video games have become more complex over the years, controllers need to adapt. The study focuses on two methods mitigating the use of the claw grip. Additional provision of buttons and the extension of camera controls via motion input have been researched. Three use cases for the claw grip are determined and mirrored in a video game implementation. A user study was conducted with 24 participants, each subjected to the test game, using the provided input technique. Objective data was collected by measuring performance, while subjective data was evaluated through questionnaires. The results validate additional buttons as an alternative input technique to damaging gripping techniques. The data contributes to the further development of video game controllers as a means to heighten video game experiences. |
Student | Bachelor Thesis (Final) | Christian Eichhorn |
---|---|---|
Tatiana Tsoy | Supporting Cognitive and Physical Well-Being of Seniors with SBC-Based Smart Mirror and IoT | |
The aging population faces growing challenges in maintaining independence and managing |
Student | Bachelor Thesis (Final) | Sandro Weber |
---|---|---|
Alessa Wolf | Authentication/Authorization in Context-Sensitive Publish/Subscribe Communication for Mixed Reality Systems | |
Publish/Subscribe (Pub/Sub) Communication has proven highly useful for collaborative real-time Mixed Reality (MR) applications due to its low latency and scalability through the decoupling of participants. The Ubi-Interact (Ubii) framework is designed for any contextual, ubiquitous distributed system architecture with a focus on MR and extends the conventional Pub/Sub approach by allowing both publisher and subscriber to add arbitrary conditions that determine who is notified. To further enhance security and privacy, Ubii should be extended with authentication and authorization mechanisms. For this purpose, authentication methods adapted to MR devices are examined, and options for authorization and access control are presented. |
Upcoming:
Name |
Thesis Title |
Type |
Talk |
Scheduled on |
---|---|---|---|---|
Leonhard Edler von Ruedorffer | A Framework and Practical Starting Guide for Adaptive Game Systems for Entertainment Video Games | Bachelor Thesis | Final | 08.05.25 |
Petra Juros | Mitigating the effect of latency in VR/AR streaming technology using neural networks | Master Thesis | Final | 08.05.25 |
Tobias Florian Heller | Proposing a Sensor-Based Character Controller for Action Adventure Games | Guided Research | Final | 08.05.25 |
Vladyslav Marchenko | Smart Coaster for Real-Time Monitoring of Fluid Intake in Clinical Settings | Bachelor Thesis | Final | 08.05.25 |
Pending:
Name |
Thesis Title |
Type |
---|---|---|
Past:
Date |
Name |
Team Members |
Type |
Talk |
Thesis Title |
WikiPage |
Advisor |
---|---|---|---|---|---|---|---|
17.04.25 | Jeremy Dix | Bachelor Thesis | Final | Using Pacing to Control Procedural Content Generation in Games: Development and Analysis of a Unity Tool | Daniel Dyrda | ||
17.04.25 | Benjamin Miskovics | Bachelor Thesis | Final | Adaptive Game Progression Systems: Theory and Practice | Daniel Dyrda | ||
17.04.25 | Mingqi Han | Bachelor Thesis | Final | Planning Player Experience: Using Storyboards for Game Development | Daniel Dyrda | ||
11.04.25 | Florian Hauser | Giorgi Tsartsidze;Florian Hauser;Samuel Huber | Practical Course | Final | Mixed Reality Mayhem | David Plecher | |
11.04.25 | Matthias Mitschele | Master Thesis | Final | Code Vanguard: A Serious Game for Learning C\# Programming | David Plecher | ||
11.04.25 | Lorenzo Russo da Costa Auer | Master Thesis | Final | Meeting Hub - Breaking barriers between devices and people | David Plecher | ||
03.04.25 | Marcell Achrainer | Bachelor Thesis | Final | Pen & paper, Theater, and Games: Developing a Framework for Interactive, Non-Linear Multi-Actor Storytelling | David Plecher | ||
03.04.25 | Leo Keber | Timotej Svitek;Leo Keber;Ellen Saft | Practical Course | Final | Level Engineering | Daniel Dyrda | |
03.04.25 | Cem Şahin | Master Thesis | Final | Augmented Reality Application for Real-Time Identification and Information Retrieval of Flora | Sandro Weber | ||
03.04.25 | Anna Rieder | Bachelor Thesis | Final | Bringing Virtual Worlds to Life: Implementing Living World Systems in Digital Games | Daniel Dyrda | ||
27.03.25 | Matthias Strehmel | Bachelor Thesis | Final | Space Foundation System: Data Structures and Algorithms for Formal Gamespace Analysis | Daniel Dyrda | ||
27.03.25 | Sihan Jennifer Zhao | Master Thesis | Final | Towards the Future of an Open Source Research Platform: Exploring UI, Workflow, and Implementation of SynthARium through Design Research | Nassim Eghtebas | ||
27.03.25 | Martin Hubert Schacherbauer | Practical Course | Final | Off Course (with Kerstin Pfaffinger) | Daniel Dyrda | ||
27.03.25 | Kilian Haas | Bachelor Thesis | Final | Assessing the Impact of Augmented reality and Large Language Models on Language Learning | David Plecher | ||
13.03.25 | Anna Steinberger | Bachelor Thesis | Final | Informieren mit 3D Modellen | Sandro Weber | ||
13.03.25 | Valentin Fischer | Bachelor Thesis | Final | Designing Context-Aware In-Vehicle Infotainment Systems for Enhanced Driving Experiences | Sandro Weber | ||
06.03.25 | Leonard Keil | Master Thesis | Final | Design and Evaluation of Serious Games for Higher Orders of Learning on the Topic of Programming | David Plecher | ||
27.02.25 | Tim Brüggemann | Theresa Reif;Patrick Zimmermann | Practical Course | Final | Ascent to Atlas | Daniel Dyrda | |
27.02.25 | Claudio Belloni | Practical Course | Final | Master Praktikum: OKU's development from practical course to commercial prototype | Daniel Dyrda | ||
27.02.25 | Anna Stratonnikova | Bachelor Thesis | Final | Emotional storytelling: Adaptive game environments | Daniel Dyrda | ||
20.02.25 | Fabian Seiler | Master Thesis | Final | Combining Retrieval-Augmented Generation and Augmented Reality for Automated Assembly Instructions: A Case Study on Siemens SIMATIC Systems | Christian Eichhorn | ||
13.02.25 | Nina Cordes | Master Thesis | Final | Unveiled - Creating an Immersive AR Escape Room Experience using HoloLens, Integrated Haptic Elements and Gadgets | Sandro Weber | ||
13.02.25 | Wenxin Wang | Bachelor Thesis | Final | Fall Prevention Feature in Smart Watch for Elderly People | Christian Eichhorn | ||
13.02.25 | Burak Hayrullah Durak | Master Thesis | Final | Ubi-Interact: Advanced Security and Privacy Mechanisms for Mixed Reality | Sandro Weber | ||
06.02.25 | Katharina Miller | Bachelor Thesis | Final | Theoretical safety features and warnings for the AR control of a humanoid robot | Christian Eichhorn | ||
06.02.25 | Jasmin Maroof | Bachelor Thesis | Final | Identifying Ethical and Social Criteria for Mixed Reality Systems | Sandro Weber | ||
06.02.25 | Zhiyuan Ni | Bachelor Thesis | Final | A Framework for Multi-Display Interactions in Cars | Christian Eichhorn | ||
30.01.25 | Arthur Öttl | Bachelor Thesis | Final | Adapting Virtual Environments for Older Adults: Interaction Design and Social Integration in a Virtual Supermarket Context | Christian Eichhorn | ||
30.01.25 | Levent Sözbir | Bachelor Thesis | Final | Modular Privacy Layers for Social Video Applications | Sandro Weber | ||
19.12.24 | Mary Hardisty | Bachelor Thesis | Final | Silent Spell: An Educational Sign Language Game | David Plecher | ||
19.12.24 | André Florentin | Bachelor Thesis | Final | Vom Brett zum Bildschirm: Eine Untersuchung der Digitalisierung von Brettspielen | David Plecher | ||
19.12.24 | Alexander Williams | Master Thesis | Final | Doors In Video Games: Theory and Practice | Daniel Dyrda | ||
12.12.24 | Boqi Zhu | Master Thesis | Final | Exploring Object Tracking Algorithms in HCI for Medical Simulations | Christian Eichhorn | ||
12.12.24 | Philipp Busch | Bachelor Thesis | Final | Adaptive Learning in Serious Games on the Logic Gate topic | David Plecher | ||
12.12.24 | Mohamed Zaghdane | Master Thesis | Final | Designing an Engaging In-Car Driving Experience through Real-Time Navigation Events and Gamification | Christian Eichhorn | ||
12.12.24 | Liudongnan Yang | Master Thesis | Final | Development of Collaborative Tool for Automotive Design and Engineering: Digital Integration in Metaverse-Based Virtual Environments | Christian Eichhorn | ||
28.11.24 | Lukas Liu | Master Thesis | Final | Field Level Design in "The Legend of Zelda: Breath of the Wild": Deriving Principles, Tools and Methods for Open Worlds in Video Games | Daniel Dyrda | ||
28.11.24 | Kilian Peis | Master Thesis | Final | Exploring Possibilities of Integrating a Cubiform Tangible Display into a Serious Game and Augmented Virtuality Concept | Christian Eichhorn | ||
28.11.24 | Felix Bartossek | Master Thesis | Final | Encouraging Attentive Listening Through a Music Based Serious Game | David Plecher | ||
28.11.24 | Kian Aaron Orban | Bachelor Thesis | Final | Using Maps as Development Tool for Video Games | Daniel Dyrda | ||
21.11.24 | Luka Demetrashvili | Bachelor Thesis | Final | Design Principles for Movement Systems as a Primary Game Mechanic in Video Games | Daniel Dyrda | ||
21.11.24 | Okay Kaan Ünal | Bachelor Thesis | Final | Design and Development of an Audio System based on Hierarchical Gamespace Graphs in Unity | Daniel Dyrda | ||
21.11.24 | Walter Pramer | Bachelor Thesis | Final | Enhancing Healthcare through Extended Reality: Evaluating Multiplayer XR Simulations for Medical Training and Patient Care | David Plecher | ||
14.11.24 | Daniel Homm | Daniel Homm | Guided Research | Final | IdentiARAT: Classification of ARAT Items based on Wrist IMUs | Christian Eichhorn | |
14.11.24 | Benjamin Obermeier | Guided Research | Final | Using Augmented Reality for Synchronized Interaction and Spatial Programming of a Delta Metrology Robot | David Plecher | ||
14.11.24 | Joshua Elias Jackson | Bachelor Thesis | Final | Analyzing Competitive Spot-Based First-Person Shooter Map Design | Daniel Dyrda | ||
14.11.24 | David Stiftl | Bachelor Thesis | Final | Preparing and conducting a long-term study on Dragon Tale, a Serious Game for learning Japanese kanji characters | David Plecher | ||
07.11.24 | Jannik Waldraff | Bachelor Thesis | Final | AR Serious Games: Nutrition Education for Older Type 2 Diabetics in Clinics | Christian Eichhorn | ||
07.11.24 | Muhammed Enes Deniz | Master Thesis | Final | Enhancing Evaluation of Online Video Experiments through Scalable Architecture of an Advanced Real-time Communication Platform | Nassim Eghtebas | ||
07.11.24 | Timur Krüger | Guided Research | Final | Development and Evaluation of a Serious Game to Support Nursing Staff | Christian Eichhorn |